Detect a recurring failure class; convert it into a proportionate control, fired on a cadence.

Self-governance (detect your own recurring issues; convert each into a tasteful control)

Intent — Give the system permission to govern the way it is governed: let it detect its own recurring issues and introduce tasteful — proportionate, right-sized — constraints and controls that prevent their recurrence, rather than re-patching each instance by hand. When a failure recurs, classify the failure class, then add the smallest durable guardrail that kills it: a constraint that makes the wrong move unrepresentable where one can be built, else a sensor that detects and fails it. Fire that conversion on a cadence, so the loop runs by design and not by whoever happens to remember (our instance: a loadable failure-interpretation skill invoked by a turn-end reflection hook that fires at most once per window).

SummaryDetect a recurring failure class; convert it into a proportionate control, fired on a cadence.
TargetAgent · Governance-doc mechanisms
Formagent-output
Movepackage — a soft discipline (the conversion judgment) shipped with a hard sensor (the periodic hook that guarantees it fires)
Model
EnforcementSoft·Hard — the skill aims (it recommends and scaffolds the control, it cannot install or block); the hook that fires it is a hard, deterministic runtime binding (the reflection runs whether or not anyone remembers)

Its place in the environment — the generative engine behind Encoded Operational Judgment and the Governed Knowledge Base, under GOVERN · Govern the control estate itself; the construction kit shows how it folds.

Motivation — the failure it kills

The recurring failure is re-patching an instance of a class the fleet will hit again. The same cherry-pick false-rejects a second time; the same lint mis-fires; the same manual step gets re-done by hand. Each time it is fixed locally, so the class survives to bite the next agent, and the governance system grows by accident instead of by design.

Two sub-failures compound it:

The cost is a fleet whose velocity never converts into durable trust: it keeps re-solving solved problems, and its guardrail set never reflects what it has actually learned.

Why it's not just "a lint"

Mechanism

Two halves, one soft and one hard, packaged together.

Prerequisites

Consequences & costs

Known uses

Related mechanisms